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・ Que seas vos
・ Qubani ka meetha
・ Qubaxəlilli
・ Qubaybat
・ Qubaybat Abu al-Huda
・ Qubaybat al-Assi
・ Qubba
・ Qubbah prison
・ Qubbat al-Khazna
・ Qubbat al-Kurdi
・ Qubbet el-Hawa
・ QUBE
・ Qube
・ Qube Cinema
・ Qube Holdings
Qube Software
・ Qubed
・ Qubee
・ Qubeh
・ Qubes
・ Qubes (disambiguation)
・ Qubes OS
・ QubeTV
・ Qubic
・ Qubic experiment
・ QubicaAMF Bowling World Cup
・ QubicaAMF Worldwide
・ Qubilah Shabazz
・ Qubit
・ Qubit (disambiguation)


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Qube Software : ウィキペディア英語版
Qube Software
Qube Software is a London based company specialising in advanced 3D technology. It was founded in 1998 by Servan Keondjian and Doug Rabson who created the Reality Lab renderer and who subsequently played a leading role at Microsoft turning it into Direct3D.
Qube Software has produced games, however its main focus has been the development of 3D software that would address the key problems with 3D middleware Keondjian says he identified during his years working on Reality Lab and Direct3D.
=='Q' technology==
(詳細は'Qube's Keondjian On How Its Modular Middleware Trumps The Monolithic' )〕
The company claims that Q’s architecture makes ports to different platforms a relatively trivial task. According to games industry media projects using Q have reportedly been undertaken for the PC, Wii, PS2, PS3 while Qube says its compatibility extends to any system making use of floating point technology (i.e. excluding the GBA and DS) and has implied that Xbox360, PSP and iPhone ports are either complete, underway or can be implemented.
Q has been touted as an ‘in house’ solution for games studios as it allows original code to be plugged into the system offering licensees the freedom to focus on creating specific tools and features for games projects without having to build an entire engine to accommodate them.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Qube Software」の詳細全文を読む



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